Amazing what can be accomplished within such a limited mechanical framework. By asking for the simplest of inputs in engaging and readable visual contexts, Edith Finch is able to imbue new meaning into those inputs time and time again. By giving each segment time to breathe and building up the intensity of the visual context, the repeated input becomes more emotionally engaging, not less so, as each segment progresses. I think this attention to pacing and visual creativity allows Edith Finch to succeed where many "walking simulators", or games which adopt the style as a reprieve (e.g. "press F to pay respects"), fail.

I think Edith Finch could easily be recommended to those coming from outside the medium. I know some who are interested in video-games, but are concerned with their lack of competency as a newcomer, or the time dedication required compared to other artistic mediums. Edith Finch should be very welcoming to these people, requiring very basic inputs and lasting 2-3 hours.

What Remains of Edith Finch does a brilliant job at achieving what it sets out to do concisely and with great emotional resonance. I'm glad to see this site has been mostly uninfected by toxic, close-minded, elitist GamerGate nonsense, and seems appreciative of all the medium has to offer. Your parents might not have understood the appeal of Halo, but they might just enjoy this.

Reviewed on Nov 07, 2021


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