decent enough zelda-like with a cool... at first... gimmick, but everything about the game just really overstays its welcome
the form gimmick is good at first, but as you progress them more, you can basically have 3/4 of your abilities be from other forms, and the game knows it, because it starts expecting you to do these grindy little challenges like use this forms ability to cause fire damage while your minion kills it, and those challenges where you have to use other abilities for the forms, just kills the game imo, and it also makes the forms feel so interchangable when their only unique thing is their default move, which most the time is either a basic slash or a projectile. sure their stats are also different and some can swim or go into crevices, but once you get the dragon youre pretty much set.
65% of the way through you just want it to end, and the dialogue can be grating. it isn't so bad for most the game, but then endgame they just give you what feels like a 10 min cutscene, by that point i was just mashing A and looking at discord
not a bad game, but one that trips itself over with its own gimmick partway through

Reviewed on May 11, 2022


Comments