Honestly quite disappointing.

The characters we love are still here, and they are given a lot of meaningful development throughout. The new characters of Thor, Heimdall, and Odin are also interesting and make for interesting antagonists.

However, the quiet, introspective narrative that made the first game so impactful has been replaced with a Marvel-esque plot and the tight-knit cast has been expanded tenfold. Not all of these new characters are interesting, necessary, or well-acted, and the plot often feels tangential and contrived. 'Ragnarok' also features very little in this game; when we come to the final battle, it only lasts around 20 minutes.

I feel like this game suffers from just being more for the sake of more. We could have spent more time with Odin and Thor but a lot of time is spent introducing new, irrelevant characters and areas. The combat feels worse and a lot of the boss fights (berserker especially) are phoned-in and ganky. The menus are somehow even worse than in 2018 and the RPG elements feel increasingly unnecessary.

I don't want to take away from the effort Santa Monica has put into this game and the love they've put into this God of War reboot, but I feel like God of War III did nearly everything this game tried to do (except from the characters), but better.

Reviewed on Dec 16, 2022


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