TidB
Superflight 2017
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
0h 30m
Days in Journal
2 days
Last played
February 12, 2019
First played
December 27, 2017
Platforms Played
Fun enough, but it shows the limitations of the early indie games using procedural generation in the wake of No Man's Sky, where there are barely any aesthetic considerations beyond a color palette - there's probably a lot of work behind generating levels that work with the gameplay, but after the tenth color swap, you'd really want to see something else than scattered mountains and flying rocks.