Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

0h 30m

Days in Journal

2 days

Last played

February 12, 2019

First played

December 27, 2017

Platforms Played

DISPLAY


Fun enough, but it shows the limitations of the early indie games using procedural generation in the wake of No Man's Sky, where there are barely any aesthetic considerations beyond a color palette - there's probably a lot of work behind generating levels that work with the gameplay, but after the tenth color swap, you'd really want to see something else than scattered mountains and flying rocks.