So, I'd like to start by acknowledging that this game is a commendable effort, considering it's the work of a single individual. Set in a fantasy world, mixing fantasy and sci-fi tropes, it draws inspiration from many other jRPGs

In my opinion, the story is far from boring; on the contrary, I found it to be really captivating. Discovering certain aspects and encountering unexpected plot twists made me more inclined to delve deeper into the narrative. The combat system is also quite enjoyable, since it doesn't push for extensive grinding, partly because leveling up is a rather slow process and because all enemy encounters are hand-placed: this is something that I particularly like, also because you are always allowed to get the fuck out of a fight without any kind of punishment. I also appreciate how, at the end of a fight, all characters in the party are automatically healed, giving purpose to the utilization of all available resources in battle. I undoubtedly have also to include the Overdrive Bar in all of this. It is a widely debated component that, overall, I don't mind; however, even on Normal difficulty, I find it quite easy to end up in disadvantage and in those cases the Overdrive Bar becomes a drawback for the player (me) pretty often
Also I really loved the pixel art, the world-building (to some extent) and the animations

Unfortunately, I didn't really come to like the whole game

Be it because of inconsistent writing and ideas, unsatisfying characters (also, too many of them; a couple of them are well developed at the expense of the other 10), weird difficulty spikes (e.g.: encounters of three-four enemies that knock out the entire team, I really hate how Agility works here) and breakability (e.g.: again, the Agility system), weird class regulation (e.g.: of course you normally need a healer to survive in any jRPG, but, in the first 10hrs or so, Victor's Mazurka could arguably be the most important piece on the board - Amalia enters the chat), the music and sound design, the introduction of mechs for exploration (I liked the idea, I didn't like its execution), all the little secrets (I'm talking about the arrow-signals on the ground), the crystal system

This time I don't want to be harsh, so I won't get into the details. In any case, I truly hope that the developer will keep up with his work

Reviewed on Dec 30, 2023


2 Comments


4 months ago

minchia ma che figlio di puttana

4 months ago

Godo