Fusion is fine. It thrives on its creative and weird enemies, the art direction, which is a fun amalgamation of organic and sci-fi settings, and it’s genuinely clever story that pulls the narrative string loosely holding the previous games together nice and tight. I should love it. Fusion should be my favorite in the series, and for a while it was. I haven’t played it in a few years, and it made me forget how frustrating the moment to moment actually is. I think most of its problems stem from a team trying to extend the runtime of a very short game using its portable nature as a crutch. A normal playthrough is around 4 hours, but I swear if it wasn’t for the absurd amount of “Metroid moments” and insane difficulty it’d probably be an hour shorter. I’ve played through it a few times, but it’s been a while, and while I can remember most of how the game goes, I forget the details, and that made getting stuck in rooms or areas with no visible way out annoying. And I’m not one to be scared of a challenge, but this shit was ridiculous. So many bosses take up so much space in an arena and move in such a way that it’s impossible to avoid damage, and that damage is a nice 2 of your 10 or 11 E-tanks, instantly gone. Ripping my fucking hair out. Who’s idea was this

Reviewed on Mar 13, 2023


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