A game that deludes itself into thinking it's a return to form to some completely imaginary past, and ends up just removing a lot of what made Zelda what it was, now replaced with quantity over quality. This philosophy permeates throughout the entire game, with tons of really bland puzzles that never fundamentally change because the game wishes you to always be able to take everything on, which only removes a lot of sense of progression and variety. There's never any new ways to do anything, solving puzzles is always the same, and for enemies you just use your strong weapons if you're having trouble. Main dungeons have never been this bland and lifeless before, as, again, you don't come across any new mechanics and all bosses are a joke to ensure you can beat them no matter the order you took them in. The overworld is huge but really uninteresting to explore, and exploration itself is a pain, with rain, an entirely pointless mechanic, coming down every time you ever try to climb something. The game is alright if you just to play by shutting down your brain

Reviewed on Jul 17, 2020


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