Game's decent but whoever decided to not provide the player with a map should burn in game design hell (for a few weeks).

Finished the game twice. With a DEX/INT build for the first time and with a pure STR build the second time. Both predominantly melee with fast dodge and no shield.

great parts:
- story and lore
- atmosphere
- environmental visual style
- some genuinely interesting weapon concepts - a broken greatsword, a gunblade, a massive stone hammer, a pair of two-handed lightning scissors, an actual anchor
- most builds seem viable (STR build is clearly OP though)

so-so parts:
- combat is simplistic and somehow not very engaging
- platforming is janky and mostly boring
- enemy/boss visuals range from acceptable to downright ugly

bad parts:
- "Can't see shit", the game
- level design is all over the place
- the skill tree makes no sense (most nodes just add +1 to stat)
- no map
- so many lingering hitboxes
- some bullshit enemy designs - Spindlebeasts just suck, there is no other way to put it
- the absolutely worst being the combination of platforming, aerial combat, lots of flying enemies, low air control and massive fall damage

Mild recommendation, worth playing once or twice to experience the world and story. It's a damn shame the video gamey bits are not equally good.

Reviewed on May 21, 2024


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