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Ttytamaki reviewed Stellar Blade
A complicated game.
If you can get past the voice acting (damn, Lily sucks), dialogue, and character design (for 90% of the male characters), this game will be a fantastic pick for you.

Combat-wise, this game is close to perfection. A combination of DMC-like combos and fast-paced combat with souls-like's "high-risk high reward" system, where your attacks are flashy and exciting, and combos can obliterate enemies, but dodging and parrying (especially perfect dodge and parrying) are still a "must."
The game's fast pace is a major draw, making it incredibly addictive and engaging. This high-intensity gameplay keeps you on the edge of your seat, always looking for the next enemies or boss fights.

Enemies variety is also a big bonus. Many different enemies with different attacks and moves require you to learn different strategies to counter each one of them. However, the same effort is absent when it comes to character design. Except for 90% of the female characters, the rest of the roster of NPCs you'll find is atrocious. It looks like the devs just wanted to "fill in" places so they don't feel as empty, so they randomly generated a couple of NPCs and that's it.

Level design is complicated, to say the least. Basically, it's a combination of linear and open areas. However, the open areas have the "same setting: sand, sand, and sand. It can get repetitive very quickly and, consequently, makes you want to blast through it without actually stopping to take things in - and this is a major f*ck up because even the open areas hide some really amazing-looking places. Conversely, the linear areas are very good (although they can also feel like the same).

When it comes to story, however, it may not be your cup of tea. Lies of P suffered a similar problem: the game doesn't know if it wants to be a "narrative-focused" game (like GoW and some other single-player games) or if it wants to retain the mystery and "eerie" atmosphere of soul-like games. Consequently, the story feels "empty," low-paced, vague, and doesn't actually get you engaged until later (I'd even risk saying until the final couple of hours).

Finally, the soundtrack is fantastic, but you can quickly get sick of it - most of the time, it's the same song (often with vocals) that keeps looping over and over while you're in certain areas. This means that if you spend hours in the open areas, you'll hear the same song repeatedly. This is often okay when the soundtrack is primarily instrumental, but when you have lyrics that keep repeating and repeating for 3 hours or more, you want to mute the whole thing.



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