More or less the same as the last game but with more maps to explore, which isn't a bad thing in the slightest. The story still feels very inconsequential and I haven't been paying attention to it at all. But that doesn't matter since the heart of the game is still its level design, which is just as great, intricate and expansive as in Hitman (2016).

My favorite maps were definitely Isle of Sgail, Mumbai and Whittleton Creek. Isle of Sgail had such a dark and gloomy aesthetic that really harkon to Stanley Kubrick's magnificent 'Eyes Wide Shut', which left me in awe as I moved through the social hierarchies to explore more of the increasingly vast castle. It's a beautiful map with a lot of interesting stories and fun possibilities.

Much of the same can be said about Mumbai which has a great level design and atmosphere, but where it really shines is in its connectivity between the different targets. The Kashmirian challenge comes to mind was such a fun new way of dispatching your targets to the afterlife. Whittleton Creek, though much smaller in scale and not as interconnected as Mumbai, was such a charming experience. I loved to explore the different houses in order to find vital intel as a new mission objective, which was interesting the first time but gets inreasingly repetitive with each replay as there isn't really any new way of going about it.

I didn't have the chance to play New York or Haven Island since IO decided to withhold the dlc maps for 'Hitman World of Assassination', which is somewhat frustrating. But I guess it gives me additional maps to enjoy when I eventually get to that game. So I will just have to wait a little longer.

Reviewed on Oct 25, 2023


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