The nightmarish atmosphere of the monster infested steel coffin that is the USG Ishimura is top notch. The moody lightning akin to a modern Doom 3 and the sound effects really makes you paranoid during the early stages of the game. The limb-severing combat is very satisfying and makes for some new interesting challenges when the classic headshot isn't the go to shooter weak spot anymore.

It does however get somewhat repetitive towards the later stages of the game. The overall structure of the gameplay loop and chapters doesn't offer a whole lot when it comes to variety. Every chapter can be summarized as: "go to a new section of the ship to do X, but to do X you need to do Y first." This structure works fine for a while, but after around 9-10 hours it's repetitiveness starts to wear you down. By the end I was starting to get a little impatient for it to be over, which is never a good sign.

Overall it's a decent game, but as a remake it is kind of lackluster. It doesn't really offer anything new to the table that the original didn't do already, which makes me question the need for a remake in the first place. I think my biggest mistake was that I played this right after the Resident Evil 4 Remake which in my opinion is the gold standard of how a remake should be done. The 'Dead Space Remake' however is not.

Reviewed on May 03, 2023


2 Comments


Dead Space was great if you never played the original. It offers nothing new and has basically 0 replay value, I realized that after beating Resident Evil 4 Remake 6 times.I finished Dead Space Remake 3 times and it was kinda boring on the third run while I still had a blast replaying RE4R for the sixth time.

1 year ago

@SkeletonGrimm67
Couldn't agree more. I played through the Resident Evil 4 Remake 3 times back to back, and I still want to play that game. I have no immediate desire to play the Dead Space Remake after finishing it. As a remake it just doesn't compare to the quality of the Resident Evil 4 Remake.