One of the most unique and polished metroidvanias I’ve played. There’s the unique art design, blending pixelated retro graphics with neon colours and modern smoke, fluid and lighting effects, all coming together to give it this very surreal, very serene yet sinister atmosphere. There’s the open ended structure, full of branching paths and skips, I honestly can’t see any two players having the same first playthrough, and it goes without saying that it gives value to subsequent playthroughs. There’s the items, which take an almost Outer Wilds or Tunic kind of approach, where throughout the game you discover you have abilities and functions that you’ll realize were actually there the whole time. There’s the puzzles, some of which have more than one solution and encourage thinking outside the box. There’s all the surprises and hidden secrets, some of which really drive home the Outer Wilds/Tunic parallels. There’s the lack of tutorials or lines of text telling you what to do, its complete trust in you the player to figure it out yourself. All of this being made by just one guy. Billy Basso really had a very thorough creative vision and an exorbitant amount of passion and talent to see it through. I think he’s made something special, I feel pretty confidently that this is among the top 3 metroidvanias I’ve ever played.

Say what you will about Dunkey, but he has a damn good eye for indies and it’s endearing to see him use the platform he’s built to prop up smaller independent creatives like this. I’m excited to see what else Bigmode publishes down the line.

Reviewed on May 12, 2024


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