No. Just no. I wholeheartedly acknowledge the uniqueness of the style and atmosphere, and at times Scorn is really good at creating feelings of anxiety, discomfort and helplessness. However, everything about the gameplay is just endlessly frustrating (and you can hide it behind the fact that this is part of the semantic line of the game, but I do not think that this can be used as an excuse). I quite liked both the classic and spatial puzzles, but the combat system is just some kind of darkness. It is so ridiculous and annoying that sometimes it causes a strong desire to quit the game. Many decisions in game design and level design also seemed to me as if they were specially created to cause annoyance or anger. And it just ruins everything for me. Undoubtedly, everything around is interesting to look at, but I’ll be lying if I say that from the point of view of a video game Scorn gave me at least some positive emotions (and I’m not talking about joy or warmth, which this game does not intend to give, but about delight, surprise or admiration).

And the ending of the game perfectly synergizes with all its problems. Instead of some revelation, ascension, we get what we get. This ending finally solidified the idea in my head that I had more and more clearly throughout the game - why does Scorn even exist as a video game? This is certainly a beautiful art exhibition or tech demo. But everything else is a poor attempt at a video game. There is no interesting or important finale and statement in it, and the path to it is almost always frustrating to the point of horror. I'm just really sorry that people put so much energy into something that burns brightly in one aspect but burns out desperately in everything else. And I really wonder if the creators even wanted to give something other than (again, without a doubt) a unique and intimidating form. Because for me, Scorn is a jigsaw puzzle with only pieces around the edges. And the center of this monstrous picture seems to be almost deliberately smeared to disgrace.

Reviewed on Dec 12, 2022


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