Good souls-like, LoZ inspired game. The first half of the game is masterfully crafted, with the world containing bits and pieces of clues, so you could navigate it by solving puzzles, checking your handy dandy instruction booklet and exploring every single nook and cranny you can find.

Unfortunately, the quality and plausibility of the puzzles being solved falls off significantly. The final puzzle (if you want to get the good/true ending) needs you to either be a 4chan level detective or look up a guide. I was forced to do the latter. It's so convoluted and completely insane to think that a regular person would solve these mysteries from very vague clues left around the world or in the aforementioned booklet. The unreadable language goes from a blessing, to a curse as you rip your goddamn hair out trying to figure out what any of it means.

The first roadblock I faced was after collecting the three gems and inserting them in the place (trying to be as vague as possible). Afterwards, absolutely nothing happened and from what I could tell, no clues were around to help me out progression wise or where to go next. I gave in to my carnal desires and googled it to find out that one random area, where nothing was happening beforehand, suddenly had something happening (to everyone's shock and surprise).

All of the other area progression follows basic metroidvania rules - go to an area you can access, find x number of blocked off paths, progress further, get essential movement/combat/utility item and then go back to the blocked off paths and get into other zones. Perfectly done, nothing was out of the ordinary.

The music slaps, combat could be better, as the hit detection is a bit wibbly wobbly, but it's something you can get used to.

All in all, Tunic is a great game for the first 90% of the runtime and becomes impossibly tedious near the end and, personally, ruined the perfect opinion I've formed about it. Alright, toodles.

Reviewed on Dec 09, 2023


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