This game is once again proving to me that difficult platformers are not for me. You know what else really isn't for me? Games with super slippery controls. I'm not exactly sure how I feel about games like this, especially when it's so often used to, as I see it, artificially inflate difficulty. So many of the deaths I got were because the dino would fly across the screen with every tap of the key and slide across platforms in ways I wasn't intending it to. Not to mention the base camera is incredibly headache inducing, the way it whips around the screen at max speed. Luckily, there is a toggle to lock the camera in place, but I didn't discover it until after it had given me a headache. And I'm not sure if it's a glitch or not, but for some reason, it was a 50/50 shot to get the down-z fall through platform thing to work. Most of the time, it would just make the character jump then crouch, which, because of the slippery controls and the levels so packed with enemies and hazards, would often cause me to die completely unfairly while attempting to go through a platform.

Speaking of the enemies, I think there should be more fine tuning to the hitboxes. There were times where I swear my contact should've counted as a kill and was instead counted as a death. Not to mention the times where I'd jump to kill one of the teleporting enemies, I'd hear the enemy death sound, but because I did it at the same second it teleports, I would get the enemy-kill rebound air and get shot right into the spot where it teleports, killing me as well. I know that sounds specific, but it happened at least three times, and I only played the game for like, 25 minutes?

Bonus points for really nice pixel art and music, but overall felt too artificially difficult.

Reviewed on Jul 09, 2023


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