Rip and tear until it is... wait a minute this is Warhammer.

I knew next to zero about Warhammer until about a few weeks ago and my major takeaway is that the lore is absolutely insane. Learning about Papa Nurgle and his homie Tzeentch had me wanting more of this universe that had escaped me for however many years. Come Boltgun I saw an opportunity for me to jump into Warhammer as I'm an FPS guy and the DOOM gameplay loop is a pretty basic/easy to understand one.

This game is pretty barebones which is... actually alright. You fight the same group of enemies throughout, none of which are too gimmicky, with the only issue being health bars that can sometimes inflate to Thanksgiving Day Floats. Outside of that you have a rudimentary arsenal of guns that are varied in damage and scope, making each one feel unique and useful. Ammo and health are mostly plentiful across the games twenty plus levels which lent for this experience to be a seemless point a to point b kill everything in your path endeavour, something I greatly appreciate for this genre. Visuals are pretty good, emulating that DOOM/Quake era style with spruced up textures to fit and run well on modern computing. Music is there, providing a good rhythm to your onslaught of attacks but is mostly a non factor. I don't know Warhammer well enough to gauge the story too well, but it didn't seem like there was much of one here either.

I'd say Boltgun loses points on its length, lack of above narrative, and wonky boss fights. I clocked in at a bit over eight hours (some AFK time included,) which if this game was like DOOM (2016) or even Eternal with levels of sheen/story would be alright, but the game felt like it just dragged on as it went. My score isn't to say this game was bad, I think it's above average, but lacks some things to make it stand out and feel "special."

Reviewed on May 29, 2023


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