I have never played the original game. I guess I was riding on the "Employee of the Month" nostalgia hard and assumed it was similar.

Instead, it's a frustrating platformer collectathon. I'm glad there's quick travel; however, it's still heavy on back and forth traveling, irritating mechanics, and strangely confusing environment design.

Maybe I simply need to pick up a point and click, if that's what I anticipated.

Sadly, this game kept going on my back shelf.

I really enjoyed the art style and the story was more than I initially expected. It was a good experience.

I was hoping it's so bad, it's good. No, it's just shamefully bad. Even 3 hours was enough.

2018

I enjoyed the gameplay loop and puzzles.This was a fun one.

For some reason I didn't vibe with it. It was alright.

Very chill decorating plant management. I appreciate the plants don't die if you're not constantly checking on them. It did become repetitive waiting for the last plants to grow to fill out my book.

I enjoyed the story more than I first thought. Many improvements over their previous title, Virginia.

Plunderstorm: Limited Event

Super grindy for no reason until they buffed the rewards near the end. But I needed that parrot mount.

New achievements but that Conqueror one sucked.

I like the puzzle idea of color gradients but the actual puzzles aren't fun.

The Film Noir art style tied with rough, detective chickens had me intrigued to play this before it left PlayStation Plus. I'm glad I did!

I loved the characters and their relationships, especially the main two. Their banter and personalities were written well. I wanted to learn more about them and see this journey to its end. Plus the voice acting is fantastic.

I enjoyed the interrogation sections and the fact you could retry RIGHT THERE, rather than completely start a new game if you angered someone.

The detective sections that have you connect people, places, and evidence was more obtuse. I don't think you could have got it wrong, but that was more guesswork for me.

My huge negative was painting another character as mentally ill and thus, dangerous. Why is this still a thing? Please if you want to make a wicked character, just do it. Don't add illness symptoms and diagnoses and say it's that reason.

I am looking forward to the next addition.

This review isn't going to touch on the sketchy admittance of the the developer "taking inspiration" from other games. Yes, all artists are inspired by other artists. But there's a fine line between inspiration and copy and paste. Thus I won't compare it to a particular game since it's been done. Over and over.

It certainly helped scratch the "catch adorable creatures" itch. For the most part, I find the designs okay. Do I have favorites? Sure. There are some that are fairly basic. I do like the pals do not have evolutions. That would have only added more of a grind.

I do love the customization in the game world. You can make the difficulty easier or harder, skip on hunger, earn exp quicker, etc. I want more games to follow suit. Speaking of the world, it's large. Way larger than I thought before playing. I didn't explore much of the two north regions.

Unfortunately, my least favorite aspect was the base building. It's a large part of the game and it's personally not my favorite genre. Toward the end, I was spending more time in my base rather than exploring. It felt more a chore and finally got me to stop playing. My base probably wasn't running efficiently, so possibly not the fault of the game?

I had fun playing and ultimately that's all I really ask for in a game. Entertainment.

The story, as usual for these games, is full of holes and over the top silly. There's a handful of misspelling and bad translations.

The art isn't bad and there's quite a few cut-scenes. Strange we don't earn one for the ending. It ends so abruptly.

2020

I wasn't sure what to expect with this one, but it was entertaining. I like the art direction: all the cute little scenes, illustrations in the loading screens, game design, etc. It's a bit of eye candy but with a focus on the character's relationship too.

The combat is easy to learn; it's not complex which is good for casual play but it can get repetitive. Thankfully you can see the enemies on the map and stun them to avoid starting battles if you want to skip.

The movement is smooth...when it wants to be. Other times I was frustrated turning or the character suddenly deciding to flip around.

There are a couple trophies that took some guesswork and grinding. Overall though it was fun and I'm glad I took the time to play it.