Alleyway, or アレイウェイ, was developed by Intelligent Systems and distributed by Nintendo itself, released back in 1989.

The game is a clone of the classic "Breakout", which I believe you all know and which is often found in minigame collections of 1000 games in 1. However, Alleyway, despite being a "clone", is very well designed and thought out.

The game doesn't have a story; you control Mario, yes, Mario, although it's actually a little ship that serves as a barrier for the ball that is used to destroy the blocks. The aim here is precisely that: to break all the blocks in each level.

Speaking of stages, that's where this game stands out. Despite not having power-ups like some more recent versions of Breakout clones, Alleyway doesn't become repetitive. This is due to the care taken to maintain variety and challenge in each stage. It has 24 normal stages and 8 bonus stages that only serve to accumulate points. In each of the 24 normal levels, there is a difference; some are ordinary, in others the blocks go down over time, some blocks move, your little ship can get smaller making it harder to control, some levels get faster over time, and so on. So the game never gets boring and always keeps the player engaged until the end.

This is a perfect game for a console like the Gameboy. It's practical and quick to pick up and play in small doses on a daily basis, just by taking the console out of the bag and playing a few levels.

And that's all I had to say about Alleyway, it's very good, even in its simplicity they've managed to balance everything very well.

My rating for it is: 3 stars.

Hyper Lode Runner, or ハイパーロードランナー, is a "sequel", in quotes, to the classic "Lode Runner", developed by Tose Software and distributed by Bandai. Officially, it was the first game released for the big Gameboy in 1989, and, well, it's certainly a game that exists...

As I mentioned, this isn't the first game in this franchise; in fact, it's the tenth. The first Lode Runner was released six years earlier on all possible and imaginable platforms and, in turn, was a "clone" of the also classic Space Panic.

Despite being a classic, nowadays many people don't even know that Lode Runner exists, although the franchise still exists in a way, with almost 30 games, the latest of which was released in 2017.

But back to the topic of the video, what is Hyper Lode Runner about? As a classic game, it's quite simple. The story is basically non-existent, with just a simple premise: you control a space soldier who fights an army of aliens to take back the gold they stole from humanity.

The gameplay revolves around this; the objective in each stage is to pick up all the scattered piles of gold and then escape. You can't actually defeat the aliens, only create holes in the ground so that they fall in and don't catch you. You also have to use the holes to escape from them or reach other places.

The gameplay is quite simple and, both in this version and in the classic one, which I also played to see what it was like, it's complicated due to the technology of the time. Sometimes you don't have much precision to create the holes, and the game has some problems with the artificial intelligence, which sometimes goes crazy for no apparent reason.

However, there's no denying that the game is addictive. Even with these problems, it finds a very good point in its simplicity; you get stuck in the game for hours without realizing it, trying to find other ways to get through the levels, which is a positive point.

As for the levels, the game has 50 of them, with different layouts and even innovations in the gameplay cycle at times. On the whole, however, they end up being quite repetitive. One positive point is that you can also create your own levels. Unfortunately, however, you can't save them, which makes this feature somewhat redundant.

Essentially, that's all I had to say about Hyper Lode Runner. It's a simple game with a few problems and it gets repetitive quickly, but it's a classic for a reason; it knows how to hold your attention.

My rating for it is: 2 stars.

This is actually really good, hella hard for a Mickey game, but overall really good.

Not that good technically, but god it's addicting.

Jusant is so simple yet so big, and complex, I loved this game, it does have some technical flaws, but overall is an amazing experience.

It's genre defining, but it has a lot of problems, technical and story-wise, all that said I LOVE this game.

Can't say for sure because I haven't played 6 yet, but this is probably my favorite DOA, the visuals are incredible for the original XBOX, the gameplay is probably the cleanest the series ever had, the story is... Okay, so yeah I really liked it.

Great gameplay, but god this is poorly optimized for the PC. But well, overall yeah, good gameplay, the story... Well it's DOA, the story is nothing, they even try to do something with the whole "timeline" thing, but it turns out to be just boring and repetitive.

It's the start of a franchise that I absolutely love, but god it's not really good, the game is really unbalanced and is not a great fighting game, every next game in the series is better as a game per se.

2023

This is beautiful, and I kinda hate Kavin, but love how he ended up.

While it is beautiful and really calming, and I do get the message, it does suffer a little from handholding and being an overall empty experience, and beautiful experience yes, but empty.

While yes, this is probably the best Star Wars game from the last decade, if not ever, but it is still flawed. The game manage to do something amazing that was reignite my passion for SW even if just a little, something that had been out for a while, and I love it for that, but there are things here that make me not love as MUCH as I could've.

The gameplay is nice, a mix of Uncharted and a SoulsBorne, but god there are some heavy gltiches here, sometimes gltiches that made my experience objectivly worse, nothing too abismal but still really bad at times, even at some cutscenes.

Aside from this technical aspect, the story... Well, it's not bad, and I like it for staying away from the main cast of the series, mostly, but at the same time they write themselves at a deadend corner by the end of it, cause it takes place in a moment of this universe where we, the audience, know everything that comes after it, so the writers really didn't have much to do with it, but overall is a nice story, and it has it's really great moments, I haven't played the sequel yet, but I'm excited to see where they go from here.

Overall, this is an possibly amazing game, just a little hidden in some rumble, but a must play specially for SW fans who have been a little distasteful towards the franchise these last years.