Sea of Stars surpassed my expectations. I had a fantastic time playing this game, and although the main ending is a bit abrupt and anti-climactic, journey there is one that does not miss many marks. The combat system is great, and the action-commands, while not important to hit every time as the game makes sure you understand, do make the system overall much more engaging, especially when combined with the lock system. The game is very easy, perhaps one of the easiest turn-based games I've ever played, even without any of the optional 'Amulets' that can make the game significantly easier, and while I definitely understand if people become disinterested after awhile because of this, I really did not mind at all. I really appreciated the very straightforward mechanics; I play plenty of very difficult and often very complex games, and while I can absolutely love those to death if done well, the simplicity of Sea of Stars various mechanics was a nice change of pace from what I often expect from RPGs. I particularly enjoyed the lack of an overwhelming amount of side quests, which is a major complaint I have with some other current RPGs, such as the Octopath games.

The most universal complaints about Sea of Stars revolve around its story, and I can agree with a lot of what is said but I don't think it's as bad as some say. The story isn't anything revolutionary and likely won't be very memorable for me, but it is a net positive, despite some missteps with character development (particularly with the two main characters). The ending, as I mentioned in the opening, was extremely lackluster, and the 'true ending' being locked behind the completion of essentially all side content is an odd and disappointing decision, but personally I don't think it ruined the game, even if sticking the landing is often quite important in RPGs; the game does absolutely lack a satisfying pay-off unless you do all the extra content, which may be a bigger deal for some than others.

Sea of Star's aesthetics and non-gameplay elements are all passable, although certainly not my favorite part of the game and a bit unpolished at times. The UI isn't great (although it's clearly trying to emulate older SNES RPG UI), and there are a number of spelling/grammatical mistakes in the English dialogue and text that are quite noticeable throughout the game. The environmental diversity I thought was great; I really enjoyed running through the different areas and finding secrets in the gorgeously created pixel-art landscapes. Sea of Stars certainly does not have my favorite pixel-art style ever, particularly for the character sprites, but the environments are definitely the highlight of the art style. The music is fun and catchy; I wouldn't say there's really any masterpieces in the soundtrack, but it all fits quite well and there are at least a few memorable tracks.

Finally, I appreciated the developer's attempts to vary the type of gameplay in a genre where the combat is often the only actual 'gameplay' there is. There's lots of puzzles and little mini-game encounters that I enjoyed, and combined with the varied types of environmental traversal and overworld mechanics, I never felt like the linear segments of the game became monotonous.

Overall I had a ton of fun with Sea of Stars, and enjoyed it a lot more than I thought I would. There are a number of small (and occasionally larger) issues that keep it from reaching the upper echelon of turn-based RPGs, but I found this game very engaging and lots of fun, consistently. I absolutely believe that Sea of Stars lived up to the the hype.

8.5/10

Reviewed on Sep 24, 2023


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