Such a beautiful game that I fear will be mostly forgotten in time, but deserves so much more. The combat system in Child of Light is honestly one of my favorite turn-based systems I've ever played. It's vaguely reminiscent of the ATP system of Final Fantasy games up to IX, with a unique twist that requires lots of resource management at the same time. The spells and animations are all great and each party member is unique and useful in their own way. The art style pretty much speaks for itself, it is beautiful and follows a consistent theme both aesthetically and narratively throughout that truly makes it stand out. The UbiArt engine is painfully under-utilized, mostly because Ubisoft just sucks. Rarely do we get brand new IPs that try to evolve any form of traditional RPG, turn-based combat, and Child of Light does just that quite successfully. I really wish more games like this were being made with a decent budget, but as it is for now, Child of Light is a true shining gem.

Reviewed on Dec 20, 2021


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