The absolute worst Shovel Knight has to offer. Obscenely short stages, the worst story so far, an obnoxious main character, and a down-right terrible movement/attack mechanic. At first glance I thought Yacht Club had learned something from the SoT campaign and were going to make another mode with fun movement and combat. I was sorely mistaken. The dash/bash move King Knight uses feels awful. The platforming in this is only sometimes enjoyable because it's reminiscent of Super Mario World's spinjump, but even that doesn't save the fairly boring or frustrating level design. The best most interesting thing this game does is change how the world map system works from the first two Shovel Knight modes (SoT doesn't have a map). That would be a really cool change of pace if the actual game were fun to play. The option card game, Joustus, is ok. I didn't hate it, but I'm not really a fan of deckbuilders so I only played the first couple of Joustus Houses worth. I can see people getting mileage out of that. I am really disappointed that this was the finale to the Shovel Knight saga after how great SoT was, but at least that game still exists. I just wish this one didn't.

Reviewed on May 23, 2022


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