Halo 2 is a funny game. The story is just as insane as the first. Normal alien shit, but this time you know there will be zombies. But oops, now there's an eldritch beast underwater that teleports Master Chief and his new friend Arbiter the alien to stop Halo from firing again. Arbiter does, and Master Chief doesn't do much in the overall story despite most of the missions being Master Chief levels.

Gameplay-wise, Halo 2 improves so much upon Halo 1. It's got dual wielding, more weapons (I think), more vehicles (I think), you can board enemy vehicles and beat them up or hijack, the campaign is longer and you play as multiple characters. Arbiter lays the groundwork for armor abilities in Reach with the active camo. The SMG sucks and has way too much recoil even with console's absurd aim assist, but the battle rifle is cool and fun.

The campaign levels are a mixed bag. Environments tend to look pretty cool if a little too Halo-y. But it's the second in the series, so it's fine. Some of the areas within levels tend to blend together way too much and I ended up accidentally backtracking after a big fight because I got turned around and thought I was going the right way only to walk for a few minutes before stumbling upon some bodies I had already killed, then had to hightail it back the opposite direction. Still, there were plenty of fun sections in levels. The one level where you're riding this big hunk of space metal through the ocean and can board other big hunks of space metal and beat up aliens was very engaging and made me feel like a Master Chief.

I think this game is pretty solid and can definitely see why people might consider this the best Halo, although it isn't for me in large part due to playing on console. No idea how console shooters are even still a thing. Aiming with a stick is just not my bag anymore. I tried to play on MCC, but the game crashed mid-level one too many times for me and caused audio issues with other programs on my computer.

Reviewed on Jul 01, 2022


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