Very interesting take on brutally-difficult action-platforming, in the vein of games like Castlevania or Shinobi. There's a degree of randomness in its design however – primarily with the skull ghost enemies that love to hinder your progress in several different ways. Because their appearances and behavior are both randomized, it means that there's potential for them to either make the moment-to-moment gameplay more exciting, or potential for them to ruin your current attempt at a stage, due to no fault of your own. This is probably the weakest thing about the game, and it's a shame that parts of the game don't quite hold up as being satisfying to get the hang of as a result. It seems a bit antithetical to this type of deliberate action-platformer, but it's an interesting experiment, I suppose.

I do really like the musket – it functions as a ranged weapon which is very powerful, but can only be fired once, before you need to initiate a lengthy reload animation to use it again. You also can attack with a sword at any time, but that's limited to melee range. So, the decision you have to make at any given time, of which attack to use and when, as well as figuring out when you can safely reload, is pretty exciting. You also generally have a good sense of weight to your momentum as you jump and run around, so the platforming is pretty satisfying.

All in all – it's a neat effort, and I generally like it, but there's room for improvement.

Reviewed on Dec 19, 2023


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