Bio
Podcast co-host/editor | Trans girl uwuuuu | metal as hecc | I really like video games a bunch. yeah
Personal Ratings
1★
5★

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Loved

Gained 100+ total review likes

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Gained 15+ followers

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Gained 10+ likes on a single review

Liked

Gained 10+ total review likes

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Favorite Games

Umihara Kawase
Umihara Kawase
Cruelty Squad
Cruelty Squad
The Legend of Heroes: Trails in the Sky SC
The Legend of Heroes: Trails in the Sky SC
NieR: Automata
NieR: Automata
X-COM: UFO Defense
X-COM: UFO Defense

073

Total Games Played

011

Played in 2024

000

Games Backloggd


Recently Played See More

Sonic & Sega All-Stars Racing
Sonic & Sega All-Stars Racing

Apr 12

NeverDead
NeverDead

Apr 01

Conker's Bad Fur Day
Conker's Bad Fur Day

Feb 28

Life on Earth: Reimagined
Life on Earth: Reimagined

Feb 12

The Legend of Nayuta: Boundless Trails
The Legend of Nayuta: Boundless Trails

Feb 01

Recently Reviewed See More

This is an alright game. The lack of budget is noticeable (there's only about 6 different possible themes for each course, which means some racetracks look nearly identical to one another. This allows for heavy amounts of asset reuse), and I find it a bit weird that most characters you need to spend in-game currency to unlock. But it's actually pretty fun to race in - this game really emphasizes drifting and getting extra speed boosts in the process. I had a good time with the core gameplay, but this leaves a bit to be desired.

I really don't know where to start with this game. Gathering my thoughts on NeverDead is a difficult one... I think what it comes down to, when all is said and done, is that NeverDead has some interesting ideas, and it's willing to experiment with bold new things (primarily, a protagonist who cannot die - and said immortality is reflected in the gameplay itself)... but the execution does leave a lot to be desired. The combat is, perhaps serviceable - generally melee combat is going to be far more effective, so your guns feel like an afterthought. But after most types of damage that the protagonist Bryce takes, he literally falls to pieces, like Humpty Dumpty, and then as a severed head, you need to slowly roll around and gather up your limbs and torso to reattach yourself, so you can go back to peak fighting shape again.

It's weird... when you're not falling apart, it can be enjoyably silly, but when you fall apart, it suddenly becomes extremely irritating. It's like the punishment you get from taking damage in say, The Legend of the Mystical Ninja (where getting hurt causes you to lose both attack power/range, and movement speed), but amplified by a thousand. Gosh this is an infuriating game a lot of the time - I'm not surprised most people hate it.

Is it worth trying? Maybe? That'll depend on how much you can tolerate occasional bullshit being tossed your way.

I've got quite a bit of history with Conker's Bad Fur Day, despite not actually playing through it until just recently. For years I was looking forward to Twelve Tales: Conker 64, but then later found out it had been completely retooled as an edgy M-rated comedy game, so... needless to say, the final game didn't quite end up being what initially drew me to it in the first place.

Despite that though, I had a good time playing through this! I think one of the stronger things about Conker's Bad Fur Day is the general tone of the game - it has a fairly low-key vibe, feeling like a lot of the situations in-game are just created by a couple drunk people making shit up as they go, and I dig it. It's not perfect or flawless by any means (some of the jokes are better than others, to say the least... and sometimes I struggled to figure out what the game wanted me to do in a given area), but I had a pretty fun time overall, and this did genuinely make me laugh out loud on more than a few occasions.

I'm not the biggest fan of puzzles in general, so the fact this game is more puzzle-focused than the average 3D platformer, did make me a bit worried about how I'd feel about the gameplay, going into it. But generally, I was able to figure out how to deal with each obstacle or puzzle pretty reasonably. Maybe 1 or 2 difficult areas out of every 10 or so, would require me to look up help online. I do think it's generally designed pretty well - it's just sometimes a little inconsistent. I also appreciate that unlike a lot of Rare's 3D platformers, this is not a collectathon, so I'm glad I didn't have to collect a million random items over the course of my playthrough.

All in all, I'm glad I was able to finally play through Conker's Bad Fur Day. After all these years, I finally have closure.