Good action-roguelite with solid combat, great build variety, and charming characters, but it doesn't respect the player's time at all.

It artificially prolongs its runtime by drip-feeding exposition as slowly as possible while making the player grind through 40 (!!!) tiers of difficulties. Endlessly running through the same 4 biomes got tedious long before I maxed out my upgrades or finished all of the story arcs.

Hades wants the longevity of games like Enter the Gungeon and Binding of Isaac but it doesn't enough content to really compete. This might change in a future update, but it seems that Supergiant wants to move on to new projects.

My final point is more of a nitpick, but Hades isn't as unique or experimental as the previous Supergiant games. It's unfair to expect innovation from all of their games (especially when their most innovative game wasn't too popular), but I still wish they took a few more risks with their worldbuilding and game design.

While I enjoyed Hades, I would have enjoyed it even more if it was half as long.

Reviewed on Dec 15, 2020


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