I'll be honest - if you're playing this game on a bigger screen, then you're at a disadvantage. This was probably one of the few rhythm games I played where I legitimately had to get used to how the notes appeared, since the basic UI is far too spread out to properly gauge everything at once. Get used to moving your eyes around in main gameplay. It feels awkward at first, but once you get used to it, it doesn't become too difficult a task.

A lot of people will remember this game for the Story Mode, which I can't blame them for. A lot of it is a repetitive bloated mess of the same rescue stories for a group of idols, and had admittedly only gotten interesting for once when the game at one point left the main cast to focus on Nanako and Kanami.

Actually, speaking of - it is nice to see Kanami in the flesh, who used to only be mentioned by name in the original P4. She adds a lot to the story, and I daresay she was what made the story interesting to begin with had it not been for the filler.

The songs, interactions, and even choreography in the game are all charming. The modifiers are also a welcome addition, since they easily allow for someone new to rhythm games to get into harder difficulties without pushing them out of their comfort zones, so long as they're willing to sacrifice a bit of lost change and score at the end of it all. Need I also mention the prospect of an easy Platinum Trophy this game poses? It took me a week's worth of days to get mine, and I had a blast doing it.

This next outing by the Investigation Team is a strange one. It embraces all that is weird about it and essentially uses it as fuel to blatantly add dancing and music at every corner. Normally, this would be horrendously stupid and obscenely strange a thing to do from a series as tonally serious as Persona and SMT - but this time: It gave us Nanako singing to the Junes theme, so I think we should all collectively clap at ATLUS for their almost heavenly gift.

Reviewed on Nov 28, 2023


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