Rumbleverse is an interesting idea for a battle royale, as it asks the bold question "What if Fortnite but wrestling?"... okay but seriously tho, I know Fortnite is popular but you don't need to recreate their UI/Interface 1 to 1. To its credit however, I do think the core gameplay is decent and the goofy wrestling theme is initially charming, but there is FAR too much going on here and the whole thing quickly unravels once you realize how convoluted, unbalanced, and overly complex it actually is. What should be a relatively simple brawler just turns into a straight up fighting game with seemingly endless lists of tactics, secret combos, and attack priorities. This might not be that bad, if the game wasn't one of the most inconsistent multiplayer game I've played. And after about 15 hours with it, I still cannot tell you with any certainty how a lot of the minutia actually works. Sometimes your unblockable attack will lock-on teleport you across the street to grab someone, and sometimes you can literally go through them but it doesn't give it to you. Sometimes you can punish another player for missing their unblockable and sometimes they can immediately dodge out of it. Most of the time getting knocked on the ground makes you invincible for a few seconds, yet other times you can get hit right away and will be combo'd into oblivion. Are these inconsistencies genuine mechanics I need to learn? Is the game just not very well designed? Or is it simply shitty netcode? Fuck if I know. There's just too much shit going on, and I think the game would benefit from being a lot more simplified.

And on top of that the game has by far the dumbest perk system I've ever seen where you randomly get perks once you deal enough damage. But there's no way to determine which perks you get, and they range from medicore things like "Throwables deal 20% more damage" to completely broken shit like "LUL LITERALLY FUCKING HEAL BY DEALING DAMAGE" or "HEAL BY STANDING STILL". That fact that you can get perks that broken AT RANDOM is insane, and its no surprise that 95% of games are won by people with one of the free healing perks.

IDK. I initially had some fun with it, but then it really started to piss me off once I realized how much of a mess it was. And as a free-to-play multiplayer game, having so much convoluted shit going on feels like the opposite thing you want, especially since the game does a horrific job at teaching you anything. It's definitely salvageable, but at its current state, I'd recommend staying away. At least until they just get rid of that dogshit perk system lmao.

Reviewed on Sep 15, 2022


Comments