I've flip-flopped back and forth between saying "I genuinely like this game" and "Postal 2 is only good as a guilty pleasure" for a few years. In truth, this is a game that's hard to classify. Is it trying so hard to be offensive that it ends up being a bland exercise in poor taste, or does that bad taste coalesce into something more compelling? Having played through Postal 2 multiple times, I can sense a whiff of some social commentary, but anything profound you take out of it is an unintended side-effect of the climate in which it was produced. Strangely, that makes it so this winds up being one of the most fascinating PC games from the last twenty years. Postal 2 has aged so poorly that it's wrapped around to being a genuinely interesting piece of history--which is weird to say about a game where there's a dedicated button to unzip your trousers so you can pee on pedestrians. But really, no other period in time could produce something like this. If Postal 2 was made nowadays, people would say it feels like a cute throwback to 2003.

The question is: now that the shock factor has worn off, is it worth playing nowadays? I think so. Postal 2 harkens back to the origins of the Open World format. The whole "build a massive world and copy-paste everything" formula wasn't there yet, mainly because the technology to back it up wasn't, either. Instead, older games took the idea of having a large playspace and handed the keys to the player. If you want to go here, you can, and it might even save you some time if you use it as a shortcut. I'm tempted to classify this kind of a game as a "classic" open world, but more accurately, it's a sandbox. Think about it this way: sandboxes are not massive. As a small child, they're easy to get lost in. But the moment your legs start to sprout a few extra inches, you see the wooden planks holding up the small borders for what they are. As an older person, a beach might be where you want to go. But at the beach, there's always the fear of nature taking its course. If the water doesn't wash away your sandcastle, the crabs underneath the sand will scare you away. The sandbox is small, but you have more control as a compromise. Build a massive castle at the beach, and its scale might dwarf you, but built at your own level, you start to tell yourself stories. Video game sandboxes work in a similar manner; the bigger the map is, the more wasted its real estate is if the developers don't put it to good use. If the roads are smaller, though, there's less room to waste. You can link them, have them go to areas that the game never tells you to go to, and a curious player will think they've stumbled across something massive. Postal 2 is full of these areas; part of what makes this so much fun to go back to is discovering all of the possible shortcuts you can take. In reality, that answer is probably two or three, but in practice, it immerses you. The attitude of Postal might no longer be relevant, but the relatively small scale approach to non-linearity is timeless and makes revisiting this a blast every time.

What bums me out the most is that an excellent example to the contrary of that is actually this game's successor, Postal 4. A subtle running joke that's woven into this game is the use of cars as explosive barrels. The map of Paradise, Arizona, is small enough to be fully explorable by foot traffic without ever needing to resort to any other means. The idea that something that can take you to where you want to go within seconds is the best way of exploring the detailed map Running With Scissors has created is laughable. When you go to approach one of the many cars out of curiosity and resort to violence because you can't enter them, it's almost like the game is laughing at you for expecting less of the developers. While not hilarious in the traditional sense, it's perfect for Postal 2's "in your face" punk rock meets heavy metal aesthetic and cements what the developers set out to do with the technical limitations they had to put up with. In Postal 4, a game with a map that's probably more than twice as big as what's offered in Postal 2, the same gag appears a second time. The only difference is that it's there just be to be a callback to Postal 2. In Postal 4, any attempt at meta-humor is ruined because you spend a good chunk of your time exploring on a mobility scooter. This small, minor annoyance of mine is just the tip of the iceberg. In an attempt to look back at their glory days, Running With Scissors fundamentally misunderstood what parts of their game held up the best and cobbled together something else instead. It can technically be called Postal because it has the same whacko energy to it--but I wouldn't consider it a successor when the act of moving forward with an idea means you stumble in place every time.

In conclusion, I wish more of the Open World games that are coming out nowadays would harken back to the roots they were founded on. This isn't to say that I don't like Horizon, or Assassin's Creed, or Far Cry, or Ghost of Tsushima, or Day's Gone. But none of them feel original or exciting anymore. From what I've seen of Death Stranding, it seems to have tried something new, and I respect that--and hey, it even lets you throw your pee on people! Can't wait for the RWS collab coming... soon.

EDIT 4/16/24: Knocked off half a star because these developers are now delusional enough to think that their game, which is the most early-2000s shit imaginable, has aged well. No, it has not, shut the fuck up lmao

Reviewed on May 14, 2022


4 Comments


1 year ago

Huh, RWS loosing its foot nowadays. I recall their tweets and communication skills already gave that away. They never fully understood their own punk edgy attitude, they seemed to just be edgy because it was cool, and now they sold out every inch of originality they had... well, simce Postal 2 came out. Never did another thing that wasnt Postal. Theyre a walking zombie.

Excellent write up! Really enjoyed it and I also enjoy the game while I wonder how you would approach lt today.

1 year ago

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1 year ago

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1 year ago

Thanks!

I didn't catch onto that until too late, but you're absolutely right. I followed the CEO's Twitter profile when I joined the platform and then immediately unfollowed him when I had a grim realization of what kinds of posts he was making. I accepted that that's who he was and then used that as a springboard to ignore any sort of social media presence the company had. I bought P4 on sale out of curiosity, played it for a bit, and have not had the energy to revisit it.

I think it's really funny that their fanboys got mad at game critics for doing their job. The response to the guy at IGN, in particular, is funny because I get the feeling that he wanted to eat it up. But the game was just not good, and RWS' backward reasoning for releasing it in its 1.0 state is absolutely baffling.

1 year ago

It's RWS at their maximum prowess to be honest. They weren't that good as developers like, ever. Postal 1 is a pretty simplistic game in retrospective, and Postal 2's engine runs like absolute dogshit even on newer hardware. Postal 3 was the nail..

Yeah! That's pretty much gamers against reviewers every time a long waited game comes out. The attacks come from one front to the other for basically not understanding they're just selling their opinion as any other critic. It's baffling to see how the "objective criticism" poison has tainted discussion, but to be honest, our demographic isn't the smartest of the bunch,

1 year ago

Yeah, that whole "objective" B.S. is funny, and every time somebody chimes in to say that it's foolish, at least three to four other people tell them to shut up. I consider it more cancerous than poisonous, considering its spread.

As for your comments about RWS, I think you pretty much hit the nail on the head. I remember reading a lot of old reviews for Postal 2 about a year or two ago, and apparently, the game had pretty atrocious load times at launch. I also bought Postal Redux out of curiosity, and it's okay? You're absolutely right about that one, it's simplistic and gets boring fast.