It assumes you're already familiar with the mechanics of the original game, and forces you to really buckle down to survive. One of the most-ambitious, and genuinely satisfying, fan projects ever.

I know it was supposed to help you learn how to type, but I don't type using the method they taught. Oops! LOl

Was my first introduction to video game horror. Nothing scared me more than the ghost that randomly appears as you walk or getting trapped in the labyrinth.

Congratulations, you did it! Ah, it's nice to see someone else has an Al Lowe sense of humor! That's why you get to hear this, my very own personal Easter Egg instead of the boring, plain old death message you see before you there on the screen. Anybody who comes all the way through this game asking everybody you meet about this evil sorceress named Lycentia and then FINALLY finds her, and then tricks Dreep into following a recording of her voice, and then DOESN'T use the book of magic on her, but instead plays the bagpipes, deserves much more than just another boring, old death message.

So, here's my personal thank you for playing the game, and now, enjoy the ending! But whatever you do, don't tell anybody how you got this message. Instead, just taunt them with, "Why, I got a personal message from Al Lowe at the end. Didn't you?"

By today's standards, this is incredibly janky. But the amount of fun I got out of it as a child is incalculable.

One of the unsung pinnacles of edutainment - numerous logic puzzles, colorful characters, and challenges that really require you to stop and map out how to do certain things. It is a game that forces you to think through memorization, hypothesis testing, and organizational thinking.