Man. This one was tough. These 2D Soulslikes feel harder than their namesakes, for real. This really is Dark Souls in 2D. You have all sorts of weapons and classes, covenants, magics, and armors to choose from. The map is interconnected, but it really felt kinda pointless, tbh. Sure, you could open a gate into an older area, but it just felt random rather than meticulously constructed like Souls. This is where the lack of a true Hub world hurt this game. It seems to emulate its progenitor for good and for ill, emulating even the outdated tropes that Souls phased out. Things like ridiculously cheap falling and enviromental hazards and brutal one-shot enemies. I was feeling a little bitter about this game and ready for it to be over when I learned one critical fact. This game was essentially made by ONE person. I think there were separate music contributions and the developer's wife added important artistic elements, but the game was built by ONE guy. There is a HUGE amount of detail to take into consideration. There is expansive lore (if you choose to dive in, they don't shotgun you in the face with it), cleverly balanced combat options, unique boss encounters, and distinct and NUMEROUS areas. I didn't have the most fun in the world, I actually spent a decent chunk of it irritated, but color me impressed. What a monumental achievement by this individual. It deserves way more praise than criticism. If I'm honest, I am more likely to replay Hollow Knight or Blasphemous, but if this kind of game is your bag, then dig it.

Reviewed on Nov 22, 2022


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