I was surprised to find myself having alot of fun despite the very spartan opening initially leading me to think this game was gonna be a trial to play. I was then immediately punished for feeling this way and that goodwill was SQUANDERED by the myriad of poor (or outright faulty) design decisions plaguing the latter half of the game. Very rare treat, a game that defies my expectations twice in one weekend.

For example, one infamous quest requires that you equip a poisonous body part and take it to a specific NPC on the other side of a large map. This body part can kill you in about 20 seconds, and there is no inventory, so you can only equip it or physically carry it with your cursor - but saving doesnt track the state of the level, so objects are deleted unless theyre equipped when you load your game. This quest is almost intentionally designed to softlock on you, and its very bad and not good.

Reviewed on Mar 04, 2024


1 Comment


2 months ago

I dont know if Miziziziz will ever browse Backloggd, but if he does I have two things to say to him:
1. The Iron Lung quest was a stupid fucking idea, if you had any sense you would change the negative property to something other than health drain for how far you want people to backtrack with it, especially with how you handle gamestates on save reloads.
2. Your Level Is Too Large And There Are Too Many Enemies For The Amount Of Backtracking Youre Asking For In Cumulun, Dont Do That In The Future You Sadist.

Its not a good thing for you game if theres a point where I feel like I have to use console commands or resort to editing my save file to get around quest bugs. Eat my ass!