Hitman 2 is essentially a glorified score attack game loosely tied together by a vague plot. But that is by no means a bad thing.

What you have is a handful of scenarios, each in a wildly different setting from the last, with a new target or targets to kill and linked together by a threadbare plot about uncovering Agent 47's past. Feel free to ignore any and all plot points (although there's no judgement from me if you indulge in them) and fully sink your teeth into each scenario treating them as standalone missions. You can see how this was developed with an episodic nature in mind before Warner Bros pivoted to releasing the game in full from it's disjointed flow from mission to mission.

The missions themselves offer you a multitude of ways to off your targets and the game kindly provides you with 'story missions' to follow, which are recommended for a first pass of the level. They give the player a handy checklist of events that culminate in a specific demise for a target. You can then replay the level and try a different 'story mission' for a different outcome or completely freestyle it and take them down as you see fit.

The game scores and ranks you on your efficiency for completing the mission and there's dozens of challenges to conquer to further unlock tools to use in the mission, boosting the game's replay factor.

The NPCs within each mission seem overly jumpy and get suspicious of you at a moment's notice, but then again, I'd be suspicious if a guy walked around town with my erratic playstyle. This means you really have to be patient at times to wait for a perfectly clear route so you can proceed without alerting anyone. So if you're more of an 'all-guns-blazing' type of player, this might not be for you.

Reviewed on Feb 16, 2024


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