Way too much backtracking, and the game ironically doesn't hold your hand enough.

Also, the combat is in a tier of difficulty that I don't like at all. It's a little too punishing if you're aggressive but gets extremely easy if you're slow (especially because parries are OP). So it makes some enemies even more tedious to fight because you can't beat them by being fast and aggressive.

The art style was gorgeous for the most part but the locations backgrounds of the early game are mostly bland and generic.

The game is decent if you like doing tedious backtracking and if you have enough free time, I personally don't want to play a game where in order to progress the two options are:
- explore every room of the map at random, since there are no clues given by NPCs on where to go next
- search what to do on Google and "ruin" the experience

Nobody understands the FROM SOFTWARE souls formula. We need SOME clues to at least progress the game; going around randomly is not fun, especially when there are practically no movement skills like fast dashes or double jumps (at least not in the first 4 hours I played).

Reviewed on Oct 08, 2023


1 Comment


6 months ago

Great review, totally agree with the combat, I feel like it incentivises playing in a boring way very often. I almost managed to beat the game without google by just stumbling around the map, but I gave up on the last "quest". Game definitely needs some clues on how to progress.