A few levels are frustrating as shit, yet it's more than made up for by the narrative and themes, which are generally a huge step over the first. Wrong Number functions incredibly well as a sequel, both in its narrative work and general commentary. (e.g. how Jacket's murder spree is treated by the characters, from how his actions are sensationalized in Midnight Animal to those who are directly inspired by it.) As an examination of violence's portrayal in the media, this is oddly great, with much greater nuance and scope than the first. The plot is scattered and often absurd, yet I've had a lot of fun analyzing the crumbs the game provides you with. Also found each character to be compelling enough, in both metaphor and direct text, and quite like how the game attempts to humanize and rationalize with each one in its own way. And yeah, I can't see this franchise reasonably ending in any other manner than it does here. It's both hilarious and deeply uncomfortable, which I'd say summarizes the game well enough as well.

My largest issue comes from level structure. The difficulty doesn't bother me as much as how the conflicts themselves are staged - while I remember the first game allowing for a decent bit of experimentation in style and strategy, a good bit of Wrong Number feels like an elongated game of peek-a-boo, which grows pretty tedious when combined with the sheer number of enemies and variables. (though that should be taken with a grain, i'm kinda shit at these games)

Still a strong 4/5, could see myself upping the rating once I'm a bit further removed from the mildly infuriating gameplay

Reviewed on Mar 19, 2023


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