Using single floors (mostly) and right angles only in the map design Project Warlock invokes Wolfenstein as its core base of influence rather than Doom/Duke/Quake etc. and in doing so, creates a game that is delightfully simple and extremely compulsive. Each chapter is split into four groups of levels and then a boss and you have to clear these with a limited amount of lives - no quicksaves! - to progress. Experience points from kills and finding secrets let you level up your magic abilities and weapons, eventually gaining some seriously OTT firepower, is a nice loop that keeps things interesting for the duration. Very little fat on this one, which although means few unique ideas it is mostly killer from start to finish.

Reviewed on Jul 18, 2021


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