If the game had a « skip the cutscene » feature, the game would be beatable in less than 20mn.

Joking aside, I almost feel empathy: they were trying so hard to do well, yet they failed in every direction.

Famous actors... but they're animated like lifeless puppets.

A complex narrative with various branches... but it hides an ultra-linear gameplay and a story full of constant flashbacks. It's also way too long.

Thrilling cutscenes ... but they're spoiled by the stiffness of the character animations. In comparison, Metal Gear Solid 1 managed to breathe life into a story with far fewer technical means.

Taking control of Jodie... but with tank-controls reminiscent of the worst PS1 titles.

Taking control of Aiden... but literally feeling nauseous because the camera is so sensitive. Moreover, there's no nuance in the interaction with this character: whether you snap someone's neck or press an elevator button, Aiden does it with the same intensity.

Dozens of characters ... who are all clichés of clichés.


I think in 20 years, we'll look back on this kind of game as the "golden age of video game B-movies."

Reviewed on Mar 15, 2024


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