From what I played of it, this game was okay. A decent 3D platformer that had promise but needed polish. I was excited about playing this game at first and was actually having fun until I was hardlocked out of the game and literally unable to progress without starting the game over from scratch.

Much like Garfield for the PlayStation 2, a game I reviewed earlier, there's no autosave feature, something that almost every PS2 game should have.
This issue hardlocked me out of the game, unable to progress from a reasonable starting point.

One level's objective in order to get a letter tile you need to collect all of the treasure chests needed to complete the game, is to put rocks onto a pressure plate.
The pressure plate is a circle surrounded by 4 metal squares, each metal square having a rock next to it.

Naturally I'd assumed the squares with the rocks next to them were the plates and put a rock on each one.
Nothing.
It wasn't until I read a guide online that I learned the pressure plate was actually the circle in the middle, and moved all of the rocks off the plates and into the circles.
Once a rock goes on the pressure plate you can't take it off, and one of the rocks on the plates had somehow clipped through the plate that had risen up (you have to put the rocks down to make the plates rise up in order to climb up and get a tile) rendering it unusable.
I couldn't take off the rocks from the middle as they were too heavy to throw out and as you add rocks you get further into the hole where the pressure plate was.
The rock I needed to progress was unobtainable as it was trapped inside an object I couldn't move. The only way I'd be able to get it was to restart the game from the last save, which for me would've been the beginning because I'm used to autosaves.

At least with Garfield for the PlayStation 2 I could actually have fun replaying it from the start again. This is just sad.
So is the tale of BigSky Interactive.

Reviewed on Feb 06, 2023


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