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Played in 2024

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12 Hours to Die
12 Hours to Die

Sep 05

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Decided to play this game because I thought it would be a low-quality Danganronpa clone I could laugh at. I was presently surprised by the quality of the writing and the fact I actually started caring about what happened to the characters.

The story was solid and managed to achieve what it set out to do. The characters were enjoyable and complimented the story well, my favourite was Billy. The antagonist was also strong and had an interesting motive and backstory.

The character sprites were fine, if a bit inconsistent. The CGs were really bad - to the point they were the most memorable part of the game. However, strangely, the incomprehensibly awful and clearly traced CGs added to the charm of the game.

It’s clear this was a passion project and that a lot of love went into crafting it. I’m interested to see what the creator works on in the future.

I would recommend the game to people who enjoy mystery visual novels and are willing to spend 12 hours on something fun. Keep in mind some of the puzzles are pretty much impossible without a guide.