an excellent first foray into games, post-disclosure, devil's night is presented as an intimate, personal experience - and it is! it did a lot to bring me into the experience, one that, even though i've never experienced, i've seen so many times from outside. i don't think talking about the story does this justice, it just need to be experienced, and there aren't many other aspects to speak of since it's a twine game.

as a first work, it does occasionally suffer what i can only assume is uncertainty in artistic voice, an occasional lack of complete commitment toward, or perhaps confidence in, a single coherent vision. presentation-wise it's also a bit unpolished, but as a twine game jam entry i really can't fault it for that. all i can say is that, i think the biggest obstacle to roxy as a game dev at the point this was made is a lack of confidence. looking forward to continuing the ludography soon

Reviewed on Aug 15, 2023


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