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as a first work, it does occasionally suffer what i can only assume is uncertainty in artistic voice, an occasional lack of complete commitment toward, or perhaps confidence in, a single coherent vision. presentation-wise it's also a bit unpolished, but as a twine game jam entry i really can't fault it for that. all i can say is that, i think the biggest obstacle to roxy as a game dev at the point this was made is a lack of confidence. looking forward to continuing the ludography soon
However, the game has some significant flaws. The VN sections can sometimes be too short, not allowing enough time to interact with the characters; the final boss is awful and requires multiple restarts and I had to RNG scum for crits in the emulator; and the combat overall is weak and unchallenging for the rest of the game. Still, a good experience overall and definitely worth playing.