I appreciate the lecture on explicit systems (never heard of the term before) and how the gameplay tries to mirror whatever the topic at hand, but overall, I think the perspective of the main writer is just too narrow. I never cared for people saying that there is a "right" way to make a game, and this game reminds me of those kind of people, especially in two particular moments, you'll know it when you see it. It's quite condescending, which ruins whatever enjoyment I had from all the learning thus far.

Also, I don't get why this game is being called a study. Feels more like an interactive essay. Interesting concept though, it's a cool way to learn about game design.

Reviewed on Jan 23, 2024


1 Comment


3 months ago

Hi,

Thanks for playing. I also agree that some of the language can sound a bit obnoxious depending on how you look at it. There's no reason why not to change those texts in a patch, so I'll try to update it while also addressing some issues with the controls and bugs. I'll also keep track of these criticisms for the next time.

Thanks a lot.