This game got tiring pretty fast after the first 1-2 hours. The new enemy types that they introduced kept getting more and more annoying to fight against, and there were a lot of encounters where you are fighting a lot of guys in a relatively small space, so you're just circling around the place like a bunch of dumbos. Repeat this for about every 1-2 minutes, throw in an environmental puzzle every now and then, and you'll have the recipe for a game that should have been just half of its length. It's a shame, I liked a lot of the ideas that this game has. Whoever thought of giving the main character the ability to instantly dash to any enemy and anime rapid punch the shit out of them should get a raise.

Reviewed on Feb 05, 2024


1 Comment


2 months ago

Agree with you, the encounters become annonying very quickly especially because you fight mostly the same few types of enemies in a very small area. One "tank(the bat, dude with shield, spider and this "wall-laser monster)" and lots of fodder enemies that have ranged attacks which is so stupid. Who thought this combo was a good idea? Especially during the last mission.