Can't really give this a rating given the nature of how Roblox works. I played from around 2009-2014 and started playing again more recently with friends. Games made on Roblox now are SO much more polished than what was being made even a decade ago, though I feel like some of the charm of Roblox a decade ago and earlier was lost with the insane surge of growth Roblox has had.

Game dev tools weren't as accessible to the average person from 2007-2012 so it gave lots of younger people experience in game design and Lua! I don't know if they encourage learning Lua programming like they did back then but it was a great gateway to me to learn computer programming when I got older.

From what I've seen there's whole game studios dedicated to making games on Roblox, which is crazy to see in contrast to the solo projects made years ago. Though from what I've read Roblox's monetization system is heavily skewed towards giving the Roblox corporation the majority of the revenue brought in. With some of the new talent getting their start on Roblox and leaving the platform to develop without the restrictions of Roblox (Unturned, Lethal Company), it seems like Roblox should pay the devs who MAKE the games for their platform better, or risk losing more and more creative people. It's so much easier now to set up your own itch.io storefront and get a guaranteed better cut that aspiring creatives will gravitate towards, why wouldn't they choose that option now?

I think the platform itself still has an infinite number of fun games to play, though as can be seen my issues stem with how the platform is run rather than the games themselves. It's completely free so it's worth at least checking it out to understand why the game is HUGE now.

Reviewed on Mar 06, 2024


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