Bio
LISTEN TO WHAT I HAVE TO SAY.....
Discord: bigmanbeenus
2.5 is average, not going by school grading I MAKE THE RULES HERE
will write longer reviews on games i played recently or am very passionate about
Personal Ratings
1★
5★

Badges


Well Written

Gained 10+ likes on a single review

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Pinged

Mentioned by another user

Gone Gold

Received 5+ likes on a review while featured on the front page

On Schedule

Journaled games once a day for a week straight

Donor

Liked 50+ reviews / lists

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Roadtrip

Voted for at least 3 features on the roadmap

Favorite Games

Left 4 Dead 2
Left 4 Dead 2
Deus Ex
Deus Ex
Devil May Cry 3: Dante's Awakening - Special Edition
Devil May Cry 3: Dante's Awakening - Special Edition
Outer Wilds
Outer Wilds
Blood: Fresh Supply
Blood: Fresh Supply

212

Total Games Played

036

Played in 2024

051

Games Backloggd


Recently Played See More

SteamWorld Dig
SteamWorld Dig

Apr 27

Need for Speed: Hot Pursuit - Remastered
Need for Speed: Hot Pursuit - Remastered

Apr 27

Open Fortress
Open Fortress

Apr 26

Dreamwild
Dreamwild

Apr 21

Quake II Mission Pack: Ground Zero
Quake II Mission Pack: Ground Zero

Apr 19

Recently Reviewed See More

Short and sweet point and click game, I really enjoyed it having grown up watching Homestar Runner but I think it's more than enjoyable for anyone who isn't familiar with the source material.

Puzzles didn't feel like cryptic bullshit which was a positive for me since I always get frustrated when point and clicks have puzzle solutions that are obfuscated. The game is designed around each episode being contained to one screen/room which I really enjoy! It makes experimenting and interacting much easier since you just have to work your way across a room. It's only 2 hours long so it didn't overstay its welcome. Really enjoyed the insane amount of dialogue the game has for every character and almost every interaction.

My main takeaway with this episode is that it feels and plays like it's just meant to bridge the gap between the main campaign and Episode 2, and greatly suffers from it.

I loved the art design of Infinite's main campaign, it's just a sight to behold on modern platforms and this expansion episode is no different. Rapture looks great in this game! Granted it's just using a preestablished setting but the contrast of going from Rapture before its downfall to the sunken Fontaine factories adds so much if you've already played Bioshock 1 and 2. Sadly, like the original campaign, I feel like the art direction is the strongest part while the combat suffers greatly.

Episode 1 places an emphasis on ammo and EVE management that the original campaign did not, though it doesn't push it enough to feel fair or fun in conjunction with the other mechanics this expansion offers. With ammo limited for 80% of the campaign the game tries to encourage you to seek creative solutions to take out splicers, the problem is that the game doesn't present you with many options much of the time. Stealth isn't viable since melee kills are very unreliable, and EVE is way too restrictive to be the difference between winning and losing a firefight. Tears never give many unique options that aren’t just a skyhook or an overpowered companion.

Another problem holding the combat back is with the weapon wheel, and even though having every weapon should let you be dynamic in combat, the way the weapon wheel works makes that feel impossible. In Bioshock 1 on KB+M you could use the number keys for swapping weapons and function keys for plasmids, it worked great! Going from plasmids to weapons let you have more control over fights. Episode 1 doesn't do that and it suffers for it.

When combat starts it shows just how weak the variety of playstyles is in this expansion especially. You get Old Man Winter which I never really used for the whole Episode, since it's basically just another plasmid that can stun, and it uses so much of your EVE that you're better off just using Devil's Kiss and Possession most of the time, since those at least provide a utility or can actually kill an enemy. If EVE costs for specific plasmids like Old Man Winter and Shock Jockey were paired back a bit I think it would’ve improved the combat drastically.

Tears are just as underwhelming as the base game, and I'd even say that they are either unimportant to combat or completely trivialize it. Sky hooks and ammo/health tears don't change much with combat, but spawning in companions completely destroys any challenge with an encounter. It's most egregious with the final boss, the Big Daddy, since you can just spawn a Motorized Patriot that aggros the Big Daddy, and you can kill the final boss without ever taking damage.

I didn't expect this expansion to be that long but it really doesn't have a long enough runtime to do anything interesting with the setting. I wasn't expecting a 10 hour campaign but I finished the episode in under 3 hours, and 30 minutes of that were spent in the beginning segment with no combat. If it was longer, you could’ve had more time to let the player build up their arsenal, since money is so scarce that you might have just enough for two upgrades by the end of the episode.

I thought the story was more intriguing than the base game since it felt more self contained, though it's obviously connected to how the base game ends, which I think hampers the storytelling if a player plays it not fully understanding what happened with all the multiverse shenanigans.

The ending boss like I mentioned above is really lame, I think if they fully committed to resource scarcity and dialed back the power of tears this could've been a really tense boss fight, give Old Man Winter more unique effect, and address the weapon switching. It's a shame to me since there's a lot of potential in the idea of a Bioshock game that has a heavy emphasis on resource scarcity, and leaning more into the lite-immersive sim elements the original had could've let this episode really shine. Let the player throw things, make stealth viable, let the player lean around corners, give tears more of a utility role rather than combat. Like the original campaign, it suffers from being indecisive, and I hope Episode 2 commits to a design and sticks to it.

Really unique psychological horror game that uses a control scheme that reminds me of dungeon crawlers like SMT2. The design of everything from the HUD to the enemies really add to the mood of the game, everything feels off and a bit gross.

The controls are pretty restricting seemingly on purpose and I think it really adds to the tension of the game. You cant move and turn at the same time so your field of view and ability to observe your surroundings is much slower and limited, and I love it. There's some parts of the game that really take advantage of this method of movement and it really enhances what the game has to show. Game is pretty short but I think it's short runtime is a benefit since it ends just before you could start getting frustrated by some of the shortcomings.

Traversing the dungeons can be a pain since your movement speed is pretty slow and sprinting doesn't last long. There's lots of backtracking in each dungeon and there's one dungeon in particular where its easy to get lost. Another one of the dungeons is a bit of a slog due to precise movement required, and since there's no saves in dungeons you have to restart if you die. I'm fine with this since it adds tension to every combat encounter you have, but certain parts could be fairer towards the player considering you have to restart upon death.

Even if the game is a bit rough around the edges, I think this game will stick with me more than most because of how great the atmosphere is throughout the game. A highlight for me is the soundtrack, which is moody and a bit catchy, the closest I can compare it to is PSX or Dreamcast game OSTs, it's really great. I highly recommend trying this game since it has a great sense of atmosphere and uses movement in a way that enhances the horror aspect of the game. Not to mention it's FREE! No excuse to at least try it.