It's really odd to me that so much of the writing on backloggd about this game is about whether it is "bad" or "good". Is this why we play games? Just to determine whether they pass a factory inspection test of being better than Mario Bros?

I recognize I am simplifying the process of review here, but isn't it kind of incredible how much influence this game has held over time? How you can see it in modern mystery titles to this day?

Isn't it cool that Yuji Horii played Mystery House and was like, "damn why can't computers talk to you?" and made a non-linear world for you to explore and work through dialogue trees?

Isn't it kind of just....wild that the end of this game is an abstract white walled maze that feels completely tonally offbeat in comparison to the rest of itself??

Is it a pixel hunting game with solutions that are a complete stretch! Totally! It can be a slog to play to be honest!!

But it was also paving the road for a genre and experimenting with what was even possible with an on-screen mystery adventure. Knowing this while I play makes it enjoyable enough for me.

Reviewed on Jun 24, 2022


Comments