The atmosphere is oppressive, the demons are more hellish than ever and the shifting architecture creates dynamic labyrinths which strike the perfect balance between stress and excitement, but I feel as if we’ve taken a step back from Doom 2. Doom 64 is felt like a standard doom game, fun and all in short bursts, but I didn’t find it all that interesting.

Definitely a case of “it didn’t do it for me” rather than a genuinely mediocre videogame. The moody ambient soundtrack is definitely well made but that combined with the somewhat samey feeling levels it made the whole experience blend together. I don’t think I could pinpoint any distinct levels from 64 but I could definitely with doom 1 and 2. The Unmaker is a fine new weapon with a cool gimmick but idk I’ve just come to expect a bit more from doom. It just never really switches it up enough like 2 did, which would throw unique level after unique level at the player. I certainly didn’t leave doom 64 feeling unsatisfied, but I never left feeling all too fulfilled.

TL:DR, pretty decent, just not for me. Maybe I’ll like it more in the future.

Reviewed on Aug 23, 2023


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