This game is probably my favorite use of the benefits of a roguelite to come around, as the difference between it and roguelike's became more and more established. Each run is pretty basic and controlled unlike other games in the genre such as the binding of isaac, but Hades is one of the most enjoyable character-driven narratives I've seen in a while. After every failure, there are likely to be multiple character threads to push forward. Every run was more than just their instance and this meant a lot when pushing for my first completion, I felt connected to the characters and what was going on and this is something I want to see more of from this genre. Recommended.

This was naive me before I decided to look for the true ending of the game because even though that high continued for a bit, it definitely started to fall off. The issue with roguelites is that since you grow per run, eventually you outgrow the difficulty, and even though you can increase the difficulty, there's a point where you don't feel the need to add new weird extensions on top. Doubly so in the case of this game where there are some key builds that are so good, the game just revolves around making it long enought to get them.

So at that point, you should stop playing. Wrong, the narrative is only like 50% done. So now I'm endlessly playing the game to max everyone out for the finale, but I also need to just progress some narratives along since they only step through run by run. Now I'm losing on purpose to get the narrative done.
Hopefully my point is clear. When you lock story behind something. Make it continue to be fun, maybe switch it up or something. Whilst I had an extremely good impression early on I now twitch when i hear it's name, all so that I could see the final seen.

Reviewed on Oct 05, 2023


Comments