Actually a pretty amazing game, and can only assume it's hard-to-describe distance from the first four is why it's rated so much lower. There are aspects here I believe to be straight-up more effective than any other Silent Hill, then there are things that are entirely absent, like the horror and combat. I think this is the first time I wished that this wasn't a video game or didn't have to be a Silent Hill, for the enhanced freedom to drink up the environment made the exploration segments feel like watching a Lynch film. Having an American team, to me, made the environment genuinely feel American. I've been to places that look exactly like these locales! I can fill in their smells and see the phantoms of where people would be. The decay and desolation felt more real to me, more effectively liminal. Other than the shitty reveal, this may also be the best-written Silent Hill (dialogue and character-wise, the semiotics were weak). I spent the whole game speculating Harry's role, thinking he abandoned his daughter and ultimately destroyed both of them. I thought for a bit that Dahlia was Cheryl at her absolute lowest, hooking up with her father without either realizing it. Shit left a lot of room for speculation, and I really wish they didn't lay all their cards out. All these broken women coming in and out of Harry's life, all of which you get to choose if you be creepy towards or respect certain boundaries, I felt was building towards a greater reveal. The ice-otherworld sequences I could've done without. By the second time, it had already become confusing and unmemorable. Luckily they don't take up that much of the game. The atmosphere really is such a boon to making the experience feel terrific. There were a few points where I just stared at the side of a building, letting Best Game Composer work his magic on me. I read every sign the PS2 gave a decent resolution to and got disappointed every time I accidentally progressed before getting to check every single corner for details. What else... Michelle and Dahlia had killer fits, and apparently they change off your behaviour? Really cool. Also a little disappointing that all the therapy mini-games just led to a pretty general ending and a meaningless astrology reading, but I don't know how much was reasonable to expect. They were engaging, which is the best I can ask for. I'd heard it did a lot more with it's psychology mechanics, and was expecting it to, than it actually felt like it did. The ways it does utilize them, however, I found very fun. By no means a masterpiece, definitely worth playing, at least to hang out in.

Reviewed on Apr 14, 2024


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