Got 2 of the multiple endings, one where I go Karen's route and one on the amusement park where I then ditch with the helicopter(thought this would lead to a more explosive climax). A truly unique concept at the time riding on cinematic tropes of the disaster movies. Surprised there were not more games copying this formula since that genre was so popular at the time, but you can hints of influence in something like the Uncharted series. I also like how this game smartly avoids conflict and has enough self-aware campiness and real melodrama.

If you never played the ps2 co-op feature you missed out on one of the most fun and chaotic couch co-op experiences there ever was. Always great to revisit this world.

The mechanics? Pretty standard. The aesthetic? Square was on their GAME with this one. The speed and particles push the limits of the ps1 and the soundtrack is unforgettable. I'm not a shmup guy but I can pick up what square was putting down here.

Played the old localized ps1 version on my ps2 console, had to put it down near the end after an absent-minded loss to a boss after about a 4 hour run of playing where I couldn't make it to a save tree. Realized I had to move on if I ever want to get to the more intriguing Persona 2 games(Innocent Sin and Eternal Punishment, both having either fan or official translations for ps1). Saw how the story finished out, and I'm curious now about the alternate storyline, which to complete I would have to pick up the PSP version of the game, so if I ever return to this that's probably how I'd do it.

The rest of this is very aesthetically pleasing. It's interesting how this was the evolution of the series after SMT If... the characterization was more ensemble and casual, something that would continue on with future Persona games and SMT as a whole. The town map was the only thing hard to navigate at the beginning for me, and the dungeons too strain you to go on a bit to long with that slow, flashy sprite combat(another reason I couldn't trudge through after losing so much progress). Despite the slow pace and combat which is so true-to-form for this series, the strengths of the world still came through here in the personality of the world, the characters, the monsters(including a basketball ghost and a demon toilet), the gambling minigames in the shady mall, the twin-peaks inspired velvet room(with one of the more interesting methods for fusion), the charm of the ps1 textured marble floors in the corporate building, the memorable soundtrack, and the hokey parallel-world story that's just campy and kindhearted enough for me to still look up the finish. Though I'm moving on in this series out of necessity I can say definitively that I did enjoy my time with this one, and I'd recommend it to all curious SMT fans, especially if you have the patience to get on board with the more dated elements.

A failed attempt to marry the Tony Hawk Pro Skate and SSX concepts. Whipping around the corners is a fun novelty once you get used to it, but the maps with all their shortcuts and alternate routes lack the scale and openness of the SSX mountains, creating layers of frustration as I keep running into walls. Game just doesn't have much depth, either. My least favorite game with Tony's name attached that I've played.

I already got 1,000,000 points in the demo's single session

UPDATE: Speedran this today. Nostalgia factor is big on 2 for me especially. Loved what they did with the levels, particularly Venice Beach and Downhill Jam, and some of the moodier scenes like New York. Of course there are some physics things to get used to, but there are physics difference and detection differences between each of the Tony Hawk games even in the old days. Loads of fun to be had here.

You can't beat this atmosphere. The unique concept for this is also a hook: it's game as a form of memoir, and the attention to detail here, sentimental focus on every small element of environment and sound design, makes this truly a treasure. This NEEDS a translation but that task would require implementation of subtitles.

Pretty much all mario karts passed this are the same(even recycling most of the same courses) but are polished in one way or an other while losing this mega-fun switch gimmick. I like them all about the same.

This review contains spoilers

Got the jist of the appeal: saw mom's throat get ripped out, the dream sequences that would set the tone for all other SMT games, put in quite a few hours of grinding, chose my political side, and made some solid progress through the world and story. However I don't think I can consistently play this one to work towards the conclusion, as the encounter rate is actually so freaking high. This has never before been a problem for me as an avid fan of the jrpg genre, but when it gets to the point where you literally fear taking a step in the game for fear of a 3-phase encounter, you have abused your player too much. Might chip away at it on-and-off when I'm in the mood, and maybe one day I'll complete it, but right now there are far too many games to get to in this series alone for me to commit to this one.

Fun to experience all the mechanics and see the scale of gameplay that this pioneered for the more cinematic side of FPS at the time. Always great when an engine is developed and you can see the gamemakers just running wild with it. Of course that leaves the game open to a few wonky sections(vehicles, antlions standing in doors, that obnoxious final hallway with the spider) but you get so swept up that fun can be had even in those not-so-favorite segments.

Solid JRPG experience with some emotional highs, but not THE gReAtEsT RPG on the Playstation. I played around 35 hours to do all that I needed to do to get the best ending, recruit 180 Stars, etc. I'm glad I got a filled out file from the first Suikoden to do this, as the rewards and cameo as well as the depth of the returning main cast made for a really satisfying experience here that wouldn't have been as strong otherwise. It really is the returning characters as well as the main trio who drive this experience to stand on it's own. With that said, I encountered a lot of bugs and freezes, partly because I played this on OG hardware but pirated through POPS which is buggy as hell on its own, but I've heard of others encountering this too now matter how they play. Just some audio stuff and setbacks that happened a few time. The one thing I won't forgive though is to have a "timed-out" sidequest such as the Clive thing when the whole selling point of this game is so expansive and broad. So while I didn't do that minor sidequest I completed the whole thing at my own pace and had fun with it. The war combat was cool to be in a more strat RPG style but it was still noticably shallow overall with how much of what happens relies on plot, making your input feel somewhat pointless.

Still, HOW expansive this game is does manage to impress to this day. Although many of the "108 Stars of Destiny" characters don't develop outside of their recruitment quests and become somwhat of collectable items, it is interesting to touch upon each of them as well as the NPCs inhabiting both your castle and the towns as the plot progresses and the world changes around them. If I was younger and had the time I could easily see myself wandering around for at least 10 more hours doing nothing but exploring and talking to the locals, tracking how they move along with the world. And yes, the main points of the story that involve the twists and friendship fallout do make this game's story stand out from other traditional JRPG fare. For me, I'd put it up with Chrono Trigger for pushing the envelope in terms of what this sort of presentation and storytelling medium could do at the time, even if it doesn't particularly hit me with the full effect now.

I also don't think I'll ever get around to "complete" another Suikoden with it's many many characters and tales of war across the 5 entries, but I do plan to mess around on the ps2 entries a bit if I ever happen to cross their paths.

I've come to the conclusion that the tomb raider franchise just does not appeal to me. The atmosphere, characters has always just felt B-tear to me. Despite seeing trailers and commercials, it doesn't have any nostalgic value. Idk I might try the sequel out but this just didn't click for me at all, the naughty dog influence runs deep and I just don't connect with the IP -- as much as I hate to say it.

2018

Some fun concepts in this mega-battle royal. However, I don't have 90+hours to invest for a game to get fun beyond its novelty

Thing Thing Arena 2 is the best one but it's not on here

Criterion a great curator of films and the best console arcade racer developers.