you need to play this on max difficulty with the vita chambers disabled for the full effect, this isnt really supposed to be a horror game but it more effectively unnerved me than just about any actual horror game i've ever played

scott is right, this was the beginning of the end.

gba and ds versions of this game sure are somethin

i hate turn based rpgs. i hate anime. i love this game. clearly, atlus made something special here.

terrible role playing game, excellent free roam adventure

the most entertainment you can get out of this game is watching the goofy ass satchel charge placing animation and rapidly switching characters in the menu to spam grunt sounds

abysmal gameplay, but one of the best song selections in any guitar game soundtrack, but also every song is a cover because fuck you. only konami could fuck something up this bad.

numerous translation errors, inaccurate and unrealistic depictions of automotive work (you swing your hammer to remove wheel hubs lmao), photos of very recognizable real world locations like the mclaren hq and a nascar cafe (complete with stock cars on display outside) presented as fictional in-game locations, for some reason a professional race team wont allow you to use automatic screwdrivers or impact wrenches on the majority of jobs, little variety in the things you do on the cars, the list of flaws goes on. and yet, ive played this game multiple times over the years. i think many of these flaws couldve been resolved in the sequel they had planned, but unfortunately that never came to be. this game is a pioneer in the genre, predating car mechanic sim by quite a few years, and with that in mind im willing to dismiss most of its issues. for what it is, its good enough, but it couldve been much better. worth at least checking out if youre into cars.

good but too many new mechanics shoved in all at once, lacks the pure fun of the other two ps2 trilogy games

a one string banjo whose song gets old real fast

a lot more fun to watch someone else play